Корисник:Igor Gorchi/песак

С Википедије, слободне енциклопедије

Dark Souls II[а] je akciona igra uloga koju je proizveo FromSoftware i objavio Bandai Namco Games. Treća igra u Souls serijalu, Dark Souls II je puštena u prodaju za Windows, PlayStation 3 i Xbox 360.

Iako su oba dela smeštena u istom univerzumu, ne postoji direktna povezanost u priči izmedju prvog Dark Souls i nastavka.[1] Igra koristi posvećene multiplejer servere.[1] Sa radnjom smeštenom u svetu Drangleika, u igri se ističe igrač protiv okruženja (PvE) i igrač protiv igrača (PvP) gejmplej, pored dodatne co-op komponente. Kao što je bio slučaj u prethodnim delovima serijala, igra i dalje sadrži izrazito izazovan gejmplej, ali sa još jačim grafičkim endžinom i naprednijim sistemom veštačke inteligencije.

Nakon inicijalnih odlaganja, igra je puštena u prodaju širom sveta u martu 2014, dok je Mikrosoft Windows pušten 24. aprila 2014. god.[2] Dopunjena i ažurirana verzija igre, Dark Souls II: Scholar of the First Sin je puštena u prodaju aprila 2015. god. Ovaj naslov je kompilacija originalne igre i njenog downloadable content koja takodje obuhvata remasterovani port igre za PlayStation 4, Xbox One i Mikrosoft Windows sa unapradjenom grafikom, proširenim onlajn multiplejer kapacitetom i drugim različitim promenama. Nastavak igre, Dark Souls III, je pušten u prodaju 2016. godine.

Gejmplej[уреди | уреди извор]

Dark Souls II je zadržao sličnu mehaniku svojih prethodnika u Souls serijalu. Igra je poznata po svojoj težini igranja u kojoj bosovi i standardni neprijatelji imaju potencijala da ubiju igrača u samo par udaraca.[3] Nepravilan način igranja kažnjavaju mnogi neprijatelji, šanse za oporavak zdravlja su ograničene, kao što je to slučaj u Demon's Souls-u, svaki put nakon smrti, nivo zdravlja igrača je redukovan (do određene donje granice) sve dok igrač ne iskoristi odredjene retke predmete koji otklanjaju ovaj efekat. Igra koristi formu zajedničke valute zvane „souls” koja predstavlja iskustvene poene za podizanje nivoa igrača i ujedno kao valuta za kupovinu predmeta iz prodavnica. Nakon smrti, igrač gubi celokupnu kolekciju sakupljenih duša; igrač ih može ponovo sakupiti ukoliko se vrati na mesto gde ih je ispustio, ali ako igrač izgubi život pre nego što ih ponovo sakupi, duše će biti zauvek izgubljene.

Multiplejer u Dark Souls II koristi isti format kao i njegovi prethodnici; igračima je pružen izbor izmedju kooperativne igre tako što se igrač „priziva” u svet drugog igrača, ili player-versus-player ili putem „invazije” drugih svetova. Obe forme multiplejera se dešavaju pseudo-nasumično, ali pri mečmejkingu koriste se formule za uredjivanje parova na sličnim nivoima.

Težinu igre podešava mehanizam koji je to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly.[3] Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.[3]

Similar to other games in the series, Dark Souls II features a New Game Plus mode. The initial replay is named „NG+”, with subsequent replays named „NG++” and continuing until „NG+7” is reached. With each replay the player will retain their levels, souls, and most items.[4]

Plot[уреди | уреди извор]

The story of Dark Souls II begins with a human who has become Undead, cursed to never die and doomed to eventually become a Hollow, a zombie-like being with no memories or purpose. To break the curse, the undead travels to the fallen kingdom of Drangleic and is tasked by the Emerald Herald with obtaining four Great Souls from other powerful undead. Once obtained, the Emerald Herald directs the undead to „Seek the King” in the capital. After fighting through the remains of the royal guards, the player encounters the Queen Nashandra, who reveals that the king failed in his duty and fled his kingdom long ago. She asks the protagonist to slay the king.

Near the end of the Queen's quest, the player learns that the ruin of the kingdom was in fact caused by Nashandra. She came to the king and deceived him into launching an ill-fated invasion across the sea into the lands of the Giants. She coveted their souls and sought to steal their power. Though the raid succeeded in stealing the Giant's unspecified power, the Giants retaliated. Invading Drangleic, the Giants eventually destroyed the kingdom. With his kingdom in ruins, the king discovered Nashandra's true purpose and locked himself inside the Undead Crypt.

In order to confront Nashandra, the player character travels to the keep of Aldia, the King's brother, to obtain the Ashen Mist Heart, an artifact that allows a form of time travel, by accessing the „memories” of corpses. The player must enter the memories of a deceased Giant to defeat the Giant Lord during the invasion and claim his power for their own. Confronting the Emerald Herald one final time, she states that Nashandra is a fragment of Manus, the final boss in the Artorias of the Abyss expansion in Dark Souls. She then asks the protagonist to put Nashandra to rest and to link the fire, temporarily lifting the curse of the Undead at the cost of the player's life.

In Scholar of the First Sin version of the game, the base story changes slightly, notably with the addition of Aldia after the defeat of Nashandra. If the player has completed the three DLC areas and defeated King Vendrick, Aldia attempts to help the protagonist understand that there might be a way out of the endless cycle of death and rebirth. The player is given a choice: they can either link the fire, restarting the Age of Fire, and repeating the cycle; or the player can abscond the throne, resisting the effects of Hollowing and following their own unknown path beyond light or dark.

Development and release[уреди | уреди извор]

Dark Souls II was announced at the Spike Video Game Awards on December 7, 2012.[5][6] Hidetaka Miyazaki, who served as director on the two earlier games in the series, Demon's Souls and Dark Souls,[7] acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura.[7]

Dark Souls II features gameplay mechanics similar to its predecessor; Shibuya stated that he had no intention of changing the controls. The game features a whole new world, with many weapons that are used to fight the monsters in the game.[8] Covenants, a feature in the original Dark Souls, that allowed the player to align with different factions, make a reappearance, though easier to understand and more accessible.[8] The game world is roughly the same size as in Dark Souls, though content density is much richer, and gives players more freedom in how to progress, with the beginning of the game more accessible to newcomers.[9] The game retains the challenging gameplay known to the original, as Tanimura explained: „We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game.”[10]

The development team utilized a more powerful graphics engine for the sequel.[11] New challenges, adding to the series' documented difficulty level, were also added.[11][12] The game features a more advanced AI system, that allows enemies to react to a wider range of actions by the player.[12]

On September 19, 2013, an announcement regarding the delay of the PC version was made by Tanimura who said the delay was necessary to ensure an optimal version of Dark Souls II on PC.[13]

Bandai Namco Games producer Takeshi Miyazoe originally stated in December 2013 that he did not expect there to be downloadable content (DLC) for Dark Souls II. Despite that, in an interview in January 2014, he said that there is definitely potential for DLC for the game and that fan feedback is key.[14] On June 4, 2014, FromSoftware announced a trilogy of DLC collectively known as „The Lost Crowns”. The first of these, titled Crown of the Sunken King, was released on July 22, 2014.[15] The second, Crown of the Old Iron King, was released on August 26, 2014. The final DLC, Crown of the Ivory King, was slated to be released on September 24, 2014, but was delayed until September 30, 2014, due to unknown reasons. It was then released a day early (September 29) on PC, and a day later (October 1) on PS3.

Scholar of the First Sin[уреди | уреди извор]

On November 25, 2014, Bandai Namco Games announced an updated version of the game, Dark Souls II: Scholar of the First Sin, which was released on April 1, 2015 for PC, PlayStation 3, and Xbox 360, along with PlayStation 4 and Xbox One. On all platforms, the game is a compilation of Dark Souls II and its three DLC campaigns. On PC, PlayStation 4 and Xbox One, Scholar of the First Sin also features remastered visuals with more advanced lighting effects, running at 1080p resolution at 60 frames per second. The re-release also makes changes to the game itself; enemy positions and behaviors have been revised, and the game also supports up to six players in multiplayer scenarios.[16] Its release coincided with patch version 1.10, which was also released for existing versions of the game on February 5, 2015. The update included improvements to online play, the addition of the titular Scholar of the First Sin NPC, performance improvements, and adjustments to items and covenants among other changes.[17][18] Despite these improvements, the update didn't fix a long-standing FPS dependent weapon degradation bug, which was later fixed in a patch released in April 2015.[19][20]

The existing PC version of Dark Souls II received the 1.10 patch at no charge; the remastered Scholar of the First Sin edition must be purchased separately, but is available at a discount to existing Dark Souls II owners. The remastered version uses DirectX 11 instead of 9, and save data from the original version is incompatible with it.[17][21][22][23]

Reception[уреди | уреди извор]

Dark Souls II received critical acclaim. Aggregating review website Metacritic gave the Xbox 360 version Шаблон:Video game review score based on 30 reviews, the PlayStation 3 version Шаблон:Video game review score based on 69 reviews and the Microsoft Windows version Шаблон:Video game review score based on 36 reviews. Reviews for Dark Souls II praised the atmosphere, and visuals in the game, seeing it as a large improvement over the first two installments in the series, but were polarized over the game's increased difficulty. German magazine M! Games gave it a 90 % fresh rating, with their reviewer stating that it took him more than 60 hours to complete.[24] Famitsu reviewed the game with four reviewers giving their opinions, who gave it 9/10/9/9, bringing the total score to 37/40.[25]

IGN's critic Marty Silva gave the game a score of 9/10: „Dark Souls II is a smart, massive, and incredibly rewarding sequel. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits. Not all of the tweaks and additions worked out for the best, the penalty for dying made the game almost unplayable but with such great enemies and levels to fight and explore, Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat.”[26] Daniel Tack of Game Informer gave the game a 9.75 out of 10, stating: „Dark Souls II is an epic adventure from start to finish packed with wondrous environments, imaginative and terrifying foes, and the continual adrenaline-apprehension rush of passing through each fog gate make this title a must-play.”[27] Polygon's Phil Kollar also gave it a 9/10, and similarly praised the ambition displayed by the team in creating such a vast RPG universe for the player to explore, the notorious difficulty, and the sense of triumph that comes with eventually defeating the game; he notes that his character died 235 times before completing it.[28]

Despite the almost universal praise, the game was criticized by some reviewers for aspects relating to its unyielding difficulty. In an „alternative take” review, as a newcomer to the series Justin Haywald of GameSpot gave the game a 5/10, claiming that it „too often sacrifices fun, replaces it with tedium, and tries to defend that choice by calling it a challenge.”[29] The game was also criticized by the veteran players of the series for being a step backwards from its predecessors. Eric Kain of Forbes described that the flaw of Dark Souls II is that it „fails in almost every way not only to live up to the games that came before it but to find and establish its own identity”.[30]

As of March 2014, the game had shipped 1.2 million copies within the United States and Europe; and according to a 2014 Bandai Namco financial report, the game also sold very well in Brazil.[31][32] As of April 2015, the game has sold over 2.5 million copies worldwide.[33] At the 2014 Golden Joystick Awards, the largest video game award show with over nine million votes cast, Dark Souls II won the 2014 Game of the Year award.[34] At the 2014 National Academy of Video Game Trade Reviewers event show, Dark Souls II was nominated for best game design/franchise.[35] Another game in the series, Dark Souls III, was released in 2016.

Notes[уреди | уреди извор]

  1. ^ ダークソウルII (Dāku Sōru Tsū) na japanskom

References[уреди | уреди извор]

  1. ^ а б Gifford, Kevin (19. 12. 2012). „Dark Souls 2 developer: If Dark Souls was set in the North Pole, this one would be in the South Pole”. Polygon. Приступљено 19. 12. 2012. 
  2. ^ „'Titanfall' And 'Dark Souls II' Both Launch March 11th”. Forbes. Архивирано из оригинала 24. 5. 2014. г. Приступљено 23. 5. 2014. 
  3. ^ а б в „Extra Credits – The True Genius of Dark Souls II – How to Approach Game Difficulty”. YouTube. 26. 11. 2014. Приступљено 11. 03. 2016. 
  4. ^ Bedford, John (7. 4. 2014). „Dark Souls 2 – New Game Plus, preparation, differences, boss drops”. Eurogamer. Приступљено 25. 2. 2016. „When you restart the game, you'll keep hold of all the levels you acquired in the first playthrough – as well as all of your items and souls – but you'll lose your keys and your Fragrant Branches of Yore 
  5. ^ Clements, Ryan (7. 12. 2012). „Dark Souls II Announced”. IGN. Приступљено 9. 12. 2012. 
  6. ^ Kain, Erik (8. 12. 2012). „'Dark Souls 2' Announced At VGA 2012 – Coming To Xbox 360, PS3 And PC”. Forbes. Приступљено 9. 12. 2012. 
  7. ^ а б „Dark Souls 2 a direct sequel to first title, may not make 2013”. VG247. 15. 12. 2012. Приступљено 16. 12. 2012. 
  8. ^ а б Staff, Edge (29. 1. 2013). „Dark Souls II: Shibuya on the gameworld, awkwardness and accessibility”. Edge. Приступљено 30. 3. 2013. 
  9. ^ „Dark Souls 2 will be more accessible for series newcomers, may include vehicles”. 
  10. ^ Kain, Erik. „No Easy Mode Allowed: An Interview With 'Dark Souls II' Director Yui Tanimura, Plus New Screenshots”. Forbes. 
  11. ^ а б „Dark Souls 2 Gameplay Reveal – 12 Minute Demo – IGN Video”. Ign.com. 10. 4. 2013. Приступљено 11. 03. 2016. 
  12. ^ а б Roberts, David (11. 9. 2014). „Official Xbox Magazine | GamesRadar”. Oxm.co.uk. Приступљено 11. 03. 2016. 
  13. ^ Robinson, Martin (19. 9. 2013). „Dark Souls 2 out on March 14, PC version to follow •”. Eurogamer.net. Приступљено 11. 03. 2016. 
  14. ^ Houghton, David (11. 9. 2014). „Xbox Games, News & Reviews | GamesRadar”. Totalxbox.com. Приступљено 11. 03. 2016. 
  15. ^ „Dark Souls 2 could have DLC after all, depending on fan feedback”. Joystiq.com. 1. 2. 2014. Приступљено 11. 03. 2016. 
  16. ^ „Dark Souls II: Scholar of the First Sin Brings „New Game Plus” to the Next Level”. USGamer. Приступљено 22. 4. 2015. 
  17. ^ а б „Massive Dark Souls 2 patch introduces the Scholar of the First Sin Feb. 5”. Polygon. Приступљено 9. 4. 2015. 
  18. ^ „Dark Souls 2 next-gen will run at 60fps/1080p”. Eurogamer. Приступљено 22. 4. 2015. 
  19. ^ Klepek, Patrick. „Annoying Dark Souls 2 Glitch Has Gone Unfixed For Nearly A Year”. Kotaku. „' There’s no excuse for the durability bug to be part of Scholar of the First Sin. It’s not limited to the PC version, either. The PlayStation 4 and Xbox One versions run at 60 frames-per-second. FromSoftware and Bandai Namco have not yet responded to my request for comment. You might not be surprised to learn that fans have decided to rescue the game again, however. DS2fix removes the durability bug from the game, in addition to addressing a few other issues.' 
  20. ^ J. „Upcoming Version and Calibrations Update (Durability) :: DARK SOULS™ II: Scholar of the First Sin General Discussions”. steamcommunity.com. Приступљено 18. 6. 2016. 
  21. ^ „Dark Souls 2: Scholar of the First Sin is out”. PC Gamer. Приступљено 9. 4. 2015. 
  22. ^ „Dark Souls II PC owners will have to buy again to get all of Scholar of the First Sin upgrades”. MCV. Приступљено 26. 11. 2014. 
  23. ^ „Dark Souls II Coming to Xbox One, PS4 Next Year”. IGN. Приступљено 25. 11. 2014. 
  24. ^ Haas, Pete. „Dark Souls 2 Review Says It's The Hardest Action RPG In The World”. Gaming Blend. Приступљено 11. 3. 2014. 
  25. ^ Antony Seeto, Damian (5. 3. 2014). „Famitsu’s Dark Souls 2 Review Scores Big”. Just Push Start. Приступљено 5. 3. 2014. 
  26. ^ Sliva, Marty (10. 3. 2014). „Dark Souls 2 Review”. IGN. Приступљено 10. 3. 2014. 
  27. ^ Tack, Daniel (10. 3. 2014). „Praise the Fun – Dark Souls II”. Game Informer. Приступљено 10. 3. 2014. 
  28. ^ Kollar, Philip (11. 3. 2014). „Dark Souls 2 Review: Not the End”. Polygon. Приступљено 11. 3. 2014. 
  29. ^ Haywald, Justin (11. 5. 2014). „Dark Souls II Review”. GameSpot. Приступљено 11. 03. 2016. 
  30. ^ „'Dark Souls II' Final Review: The Trouble With Sequels”. Forbes.com. 26. 4. 2014. Приступљено 11. 03. 2016. 
  31. ^ May 8, 2014, Financial Highlights for the Fiscal Year Ended March 2014, NAMCO BANDAI Holdings Inc.
  32. ^ May 7, 2014, Dark Souls II Ships 1.2 Million In U.S. And Europe, Siliconera
  33. ^ „Dark Souls II Sold Over 2.5 Million Units, Dragon Ball Xenoverse Breaks 2 Million”. Siliconera. 15. 4. 2015. Приступљено 11. 03. 2016. 
  34. ^ „Golden Joystick Awards: Winners Announced”. Future plc. 28. 10. 2014. Приступљено 11. 03. 2016. 
  35. ^ „NAVGTR Awards (2014)”. National Academy of Video Game Trade Reviewers. 

External links[уреди | уреди извор]

Шаблон:FromSoftware games Шаблон:Golden Joystick GOTY